Archive for the ‘Actionscript 3’ Category

Ayer salio un nuevo libro sobre una tematica interesante .. OS Flash.
El nombre del libro es Essential Guide Source Flash Development
Voy a tratar de conseguir una copia en pdf para ver si vale la pena comprarlo.
Cuando lo haga, voy a hacer un review y lo posteare en el sitio.
Saludos!

Posted by admin in AMFPHP, Actionscript 3, Docs and Books, Papervision, RED5 | No Comments

i have been waiting this a long time. Alternativa3d Engine is out.

you can read the full notice in the Alternativa’s webpage :http://blog.alternativaplatform.com/en/

if you wanna go directly to the point , you should check this page :http://alternativaplatform.com/en/

i’ll be testing the engine this weekend , stay tune.. more news are coming!!

Posted by admin in Actionscript 3 | 1 Comment

Google has just released an AS3 version of their maps.

it works with Flash and Flex.You just need to import the SWC and write some code to get it working.

get the SWC here

examples

Posted by admin in Actionscript 3 | 1 Comment

New version of flash player including features like 3d Support, advaced text renderer, Hydra’s effects loader (now Pixel Blender) and the posibility to write local files without using the server.

find more info Here or Here

updated: secocular has written this excellent article!

Posted by admin in Actionscript 3 | No Comments

Les dejo esta clase pequeña que desarrolle, tvNoise

This movie requires Flash Player 9

?View Code ACTIONSCRIPT
package  {
	import flash.display.Bitmap;
	import flash.display.BitmapData;
	import flash.display.Sprite;
	import flash.events.Event;
	import flash.events.TimerEvent;
	import flash.utils.getTimer;
	import flash.utils.Timer;
 
	/**
	* ...
	* @author EzeQL
	* @see www.EzeQL.com/blog
	*/
 
	public class NoiseTV extends Sprite {
		private var _bitmap:Bitmap;
		private var _bitmapData:BitmapData;
 
		private var _bmpWidth:int;
		private var _bmpheight:int;
 
		private var _timer:Timer;
 
		public function NoiseTV(pWidth:int=400,pHeight:int=300)
		{
			_bitmapData  = new BitmapData(pWidth, pHeight, false, 0x000000);
			_bitmap = new Bitmap(_bitmapData);
 
			_bmpheight = pHeight;
			_bmpWidth = pWidth;
		}
 
		public function start():void
		{
			addChild(_bitmap);
			//Prueben Usar Ambos :=>
			this.addEventListener(Event.ENTER_FRAME, NoiseTV_EnterFrame);
 
			//_timer = new Timer(50);
			//_timer.addEventListener(TimerEvent.TIMER, Timer_TimerEvent);
			//_timer.start();
		}
 
		public function stop():void
		{
			this.removeEventListener(Event.ENTER_FRAME, NoiseTV_EnterFrame);
			//_timer.stop();
 
		}
 
		private function drawNoise():void
		{
			var seed:int = int(Math.random() * int.MAX_VALUE);
			//_bitmapData.lock();
			_bitmapData.noise(seed, 0, 255, 0, true); // este hermoso metodo hace todo el trabajo por nosotros :) :)
			//_bitmapData.unlock(); // para este uso no gana performance ..pruebenlo ustedes.
 
		}
 
		public function restart():void
		{
			stop();
			removeChild(_bitmap);
			_bitmapData  = new BitmapData(_bmpWidth, _bmpheight, false, 0x000000);
			_bitmap = new Bitmap(_bitmapData);
			start();
 
		}
 
			private function NoiseTV_EnterFrame (event:Event):void
		{
			//var inicio:uint = getTimer();
			drawNoise();
			//trace(getTimer() - inicio);
		}
 
		private function Timer_TimerEvent(event:TimerEvent):void
		{
			//var inicio:uint = getTimer();
			drawNoise();
			//event.updateAfterEvent(); => en nuestro caso no tiene sentido :)
			//trace(getTimer() - inicio);
 
		}
 
 
		public function get bmpheight():int { return _bmpheight; }
 
		public function set bmpheight(value:int):void {
			_bmpheight = value;
		}
 
		public function get bmpWidth():int { return _bmpWidth; }
 
		public function set bmpWidth(value:int):void {
			_bmpWidth = value;
		}
 
 
 
	}
 
}

clase Main,Ejemplo de uso

?View Code ACTIONSCRIPT
 
package  {
	import flash.display.Sprite;
	import flash.events.MouseEvent;
 
	/**
	* ...
	* @author EzeQL
	* @see www.EzeQL.com/blog
	*/
	public class Main extends Sprite{
		private var noiseTv:NoiseTV;
 
		public function Main() {
			noiseTv = new NoiseTV();
 
			addChild(noiseTv);
			noiseTv.start();
 
			stage.addEventListener(MouseEvent.CLICK, Stage_Click);
		}
 
		private function Stage_Click(e:MouseEvent):void
		{
			noiseTv.bmpheight = Math.random() * stage.stageHeight;
			noiseTv.bmpWidth = Math.random() * stage.stageWidth
			noiseTv.restart();
 
		}
 
	}
 
}

Posted by admin in Actionscript 3 | No Comments

La clase SimpleButton proporciona una forma fácil de crear los típicos estados de un botón pasandole  las imagenes de los estados que este mostrara.

Ejemplo:

This movie requires Flash Player 9

?View Code ACTIONSCRIPT
package
{
import flash.display.Graphics;
import flash.display.Shape;
import flash.display.SimpleButton;
import flash.display.Sprite;
import caurina.transitions.Tweener;
import flash.events.MouseEvent;
import flash.filters.DropShadowFilter;
import flash.geom.Rectangle;
 
public class Main extends Sprite
{
/*www.ezeql.com*/
private var _button_on:Sprite;
private var _button_out:Sprite;
private var _button_press:Sprite;
 
private var _simpleButton:SimpleButton;
 
public function Main():void
{
_button_on = new Sprite();
_button_out = new Sprite();
_button_press = new Sprite();
 
_button_on.addChild(drawButton(0xff0000));
_button_on.filters = [new DropShadowFilter()];
 
_button_out.addChild(drawButton(0x00ff00));
_button_out.filters = [new DropShadowFilter(8)];
 
_button_press.addChild(drawButton(0x0000ff));
_button_press.filters = [new DropShadowFilter(15)];
 
_simpleButton = new SimpleButton(_button_on, _button_out, _button_press,_button_on);
_simpleButton.x = 150;
_simpleButton.y = 125;
 
_simpleButton.addEventListener(MouseEvent.CLICK, SimpleButton_Click);
 
addChild(_simpleButton);
}
 
private function SimpleButton_Click(e:MouseEvent):void
{
trace("click");
}
 
private function drawButton(pColor:uint ):Shape
{
var _rect:Shape = new Shape();
with (_rect.graphics)
{
lineStyle(1);
beginFill(pColor);
drawCircle(0,0,100);
 
}
return _rect;
}
 
}
}

Posted by admin in Actionscript 3 | 1 Comment

Apr. 27, 2008

Uso de Tweener - Tutorial 1

Tweener es una libreria OpenSource para crear “Tweens” de Manera Facil y rapida.
Esta Lib es muy util para alcanzar resultados rapidos y de calidad.

Existen versiones en AS2 para Flash 7 , AS2 para Flash 8 y AS3.Tambien Existen Ports en HaXe y JavaScript.

El proyecto esta hosteado en Google Code: http://code.google.com/p/tweener/

Podemos bajarnos un Release en la solapa Downloads o sincronizarnos via SVN : http://tweener.googlecode.com/svn/trunk/

La documentacion se encuentra en la pagina del Desarrollador del proyecto: http://hosted.zeh.com.br/tweener/docs/en-us/

Nuestro Primer Ejemplo : Tween perpetuo en X,Y y rotation

This movie requires Flash Player 9

?View Code ACTIONSCRIPT
 
package
{
	import flash.display.Sprite;
	import caurina.transitions.Tweener;
 
	public class Main extends Sprite
	{
		private var _sprite:Sprite;
 
		public function Main():void
		{
			_sprite = new Sprite();
			_sprite.graphics.beginFill(0x3399FF, 1);
			_sprite.graphics.drawCircle(0, 0, 25);
			_sprite.graphics.beginFill(0xFF00FF, 1);
			_sprite.graphics.drawRect( -10, -10, 20, 20);
			addChild(_sprite);
			step();
		}
 
		private function step():void
		{
			Tweener.addTween(_sprite, { time:.5, delay:.2, x:Math.random() * stage.stageWidth, y:Math.random() * stage.stageHeight, rotation:Math.random() * 360, transition:"linear",onComplete:step } );
		}
	}
}

Posted by admin in Actionscript 3 | No Comments

En este primer post voy a mostrar el uso basico de Eventos en AS3

This movie requires Flash Player 9

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package  {
import flash.display.Sprite;
import flash.events.MouseEvent;
import flash.text.TextField;
 
/**
* ...
* @author EzeQL
* @see WWW.EZEQL.COM/BLOG
*/
 
public class EventosIntro extends Sprite {
private var _box:Sprite;
private var _tf:TextField;
private var _click:int = 0;
 
private const VECES_CLICK:String = " veces clickeado";
 
public function EventosIntro() {
draw();
initListeners();
}
 
private function draw():void {
_box = new Sprite();
_box.graphics.lineStyle(1, 0);
_box.graphics.beginFill(0xFF0000);
_box.graphics.drawCircle(50, 75, 50);
_box.graphics.endFill();
_box.alpha = 0.4;
addChild(_box);
 
_tf = new TextField();
_tf.selectable = false;
_tf.textColor = 0x0000ff;
_tf.autoSize = flash.text.TextFieldAutoSize.LEFT;
updateText();
 
addChild(_tf);
}
 
private function initListeners():void {
_box.addEventListener(MouseEvent.CLICK, onBoxCLick, false, 0, true);
_box.addEventListener(MouseEvent.MOUSE_OVER, onBoxOver, false, 0, true);
_box.addEventListener(MouseEvent.MOUSE_OUT, onBoxOut, false, 0, true);
}
 
private function onBoxOut(e:MouseEvent):void {
_box.alpha = .4;
}
 
private function onBoxOver(e:MouseEvent):void {
_box.alpha = 1;
}
 
private function onBoxCLick(e:MouseEvent):void {
_click++;
_box.x++;
_box.y++;
updateText();
}
 
private function updateText():void{
_tf.text = _click.toString() + VECES_CLICK;
}
}
}

Posted by admin in Actionscript 3 | No Comments