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<channel>
	<title>EzeQLs Blog &#187; Actionscript 3</title>
	<atom:link href="http://www.ezeql.com/blog/category/actionscript-3/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ezeql.com/blog</link>
	<description>Just another Actionscript site</description>
	<lastBuildDate>Sat, 08 Oct 2011 21:22:35 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
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		<item>
		<title>Starling framework stress test</title>
		<link>http://www.ezeql.com/blog/2011/10/08/starling-framework-stress-test/</link>
		<comments>http://www.ezeql.com/blog/2011/10/08/starling-framework-stress-test/#comments</comments>
		<pubDate>Sat, 08 Oct 2011 21:00:48 +0000</pubDate>
		<dc:creator>ezeql</dc:creator>
				<category><![CDATA[Actionscript 3]]></category>

		<guid isPermaLink="false">http://www.ezeql.com/blog/?p=55</guid>
		<description><![CDATA[var flashvars = { }; var params = { menu: "false", scale: "noScale", allowFullscreen: "true", allowScriptAccess: "always", bgcolor: "", wmode: "direct" // can cause issues with FP settings &#038; webcam }; var attributes = { id:"Starlingtest" }; swfobject.embedSWF( "http://www.ezeql.com/blog/wp-content/uploads/2011/10/Starlingtest.swf", "altContent", "100%", "100%", "10.0.0", "expressInstall.swf", flashvars, params, attributes); Starlingtest Get Adobe Flash player]]></description>
			<content:encoded><![CDATA[<p>	<script src="js/swfobject.js"></script><br />
	<script>
		var flashvars = {
		};
		var params = {
			menu: "false",
			scale: "noScale",
			allowFullscreen: "true",
			allowScriptAccess: "always",
			bgcolor: "",
			wmode: "direct" // can cause issues with FP settings &#038; webcam
		};
		var attributes = {
			id:"Starlingtest"
		};
		swfobject.embedSWF(
			"http://www.ezeql.com/blog/wp-content/uploads/2011/10/Starlingtest.swf", 
			"altContent", "100%", "100%", "10.0.0", 
			"expressInstall.swf", 
			flashvars, params, attributes);
	</script></p>
<div id="altContent">
<h1>Starlingtest</h1>
<p><a href="http://www.adobe.com/go/getflashplayer">Get Adobe Flash player</a></p>
</p></div>
]]></content:encoded>
			<wfw:commentRss>http://www.ezeql.com/blog/2011/10/08/starling-framework-stress-test/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>AMFPHP has new developers</title>
		<link>http://www.ezeql.com/blog/2010/02/08/amfphp-has-new-developers/</link>
		<comments>http://www.ezeql.com/blog/2010/02/08/amfphp-has-new-developers/#comments</comments>
		<pubDate>Mon, 08 Feb 2010 06:01:34 +0000</pubDate>
		<dc:creator>ezeql</dc:creator>
				<category><![CDATA[Actionscript 3]]></category>
		<category><![CDATA[AMFPHP]]></category>

		<guid isPermaLink="false">http://www.ezeql.com/blog/?p=37</guid>
		<description><![CDATA[After several inactivity months, the popular remoting library, AMFPHP, has two new developers involved. A 1.9 stable version is available and a new 2.0 version is planned. Changes in new version are: -Compatible with php5.3 and a new service browser has been completely rewritten. You can download latest version here.]]></description>
			<content:encoded><![CDATA[<p>After several inactivity months, the popular remoting library, AMFPHP, has two new developers involved.<br />
A 1.9 stable version is available and  a new 2.0 version is planned.<br />
Changes in new version are:<br />
 -Compatible with php5.3 and a new service browser has been completely rewritten.<br />
You can download latest version <a href="http://sourceforge.net/projects/amfphp/files/amfphp/amfphp%201.9.zip/download">here.</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ezeql.com/blog/2010/02/08/amfphp-has-new-developers/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>A new tween engine is out</title>
		<link>http://www.ezeql.com/blog/2009/01/21/a-new-tween-engine-is-out/</link>
		<comments>http://www.ezeql.com/blog/2009/01/21/a-new-tween-engine-is-out/#comments</comments>
		<pubDate>Wed, 21 Jan 2009 20:46:28 +0000</pubDate>
		<dc:creator>ezeql</dc:creator>
				<category><![CDATA[Actionscript 3]]></category>
		<category><![CDATA[Open Source]]></category>

		<guid isPermaLink="false">http://www.ezeql.com/blog/?p=24</guid>
		<description><![CDATA[Shane McCartney has published a new open sourced tween Engine called Tweensy. The author claims that it&#8217;s faster than the best (for me) tween engine used today: TweenMax At first sight it looks a bit complex for novice developers. I will experiment a bit with it and then post some src code here. you can <a href='http://www.ezeql.com/blog/2009/01/21/a-new-tween-engine-is-out/'>[...]</a>]]></description>
			<content:encoded><![CDATA[<p>Shane McCartney has published a new open sourced tween Engine called Tweensy.</p>
<p>The author claims that it&#8217;s faster than the best (for me) tween engine used today: <a href="http://blog.greensock.com/tweenmaxas3/">TweenMax</a><br />
At first sight it looks a bit complex for novice developers. I will experiment a bit with it and then  post some src code here.</p>
<p>you can check the Google code space for the project : <a href="http://code.google.com/p/tweensy/">here</a><br />
Author entry on his: <a href="http://www.lostinactionscript.com/blog/index.php/2009/01/05/tweensy-goes-public/">Blog</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ezeql.com/blog/2009/01/21/a-new-tween-engine-is-out/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Nuevo Book Sobre Flash Open Source</title>
		<link>http://www.ezeql.com/blog/2008/07/14/nuevo-book-sobre-flash-open-source/</link>
		<comments>http://www.ezeql.com/blog/2008/07/14/nuevo-book-sobre-flash-open-source/#comments</comments>
		<pubDate>Mon, 14 Jul 2008 06:01:23 +0000</pubDate>
		<dc:creator>ezeql</dc:creator>
				<category><![CDATA[Actionscript 3]]></category>
		<category><![CDATA[AMFPHP]]></category>
		<category><![CDATA[Docs and Books]]></category>
		<category><![CDATA[Papervision]]></category>
		<category><![CDATA[Books]]></category>

		<guid isPermaLink="false">http://www.ezeql.com/blog/?p=21</guid>
		<description><![CDATA[Ayer salio un nuevo libro sobre una tematica interesante .. OS Flash. El nombre del libro es Essential Guide Source Flash Development Saludos!]]></description>
			<content:encoded><![CDATA[<p>Ayer salio un nuevo libro sobre una tematica interesante .. OS Flash.<br />
El nombre del libro es <a href="http://www.amazon.com/Essential-Guide-Source-Flash-Development/dp/1430209933/ref=sr_1_1?ie=UTF8&#038;s=books&#038;qid=1216014548&#038;sr=8-1"target="_blank">Essential Guide Source Flash Development</a></p>
<p>Saludos!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ezeql.com/blog/2008/07/14/nuevo-book-sobre-flash-open-source/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Alternativa3d is OUT!!!!!</title>
		<link>http://www.ezeql.com/blog/2008/06/01/alternativa3d-is-out/</link>
		<comments>http://www.ezeql.com/blog/2008/06/01/alternativa3d-is-out/#comments</comments>
		<pubDate>Sun, 01 Jun 2008 06:38:04 +0000</pubDate>
		<dc:creator>ezeql</dc:creator>
				<category><![CDATA[Actionscript 3]]></category>

		<guid isPermaLink="false">http://www.ezeql.com/blog/?p=23</guid>
		<description><![CDATA[i have been waiting this a long time. Alternativa3d Engine is out. you can read the full notice in the Alternativa&#8217;s webpage :http://blog.alternativaplatform.com/en/ if you wanna go directly to the point , you should check this page :http://alternativaplatform.com/en/ i&#8217;ll be testing the engine this weekend , stay tune.. more news are coming!!]]></description>
			<content:encoded><![CDATA[<p>i have been waiting this a long time. Alternativa3d Engine is out.</p>
<p>you can read the full notice in the Alternativa&#8217;s webpage :http://blog.alternativaplatform.com/en/</p>
<p>if you wanna go directly to the point , you should check this page :http://alternativaplatform.com/en/</p>
<p>i&#8217;ll be testing the engine this weekend , stay tune.. more news are coming!!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ezeql.com/blog/2008/06/01/alternativa3d-is-out/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Google maps AS3 Api is Out!!</title>
		<link>http://www.ezeql.com/blog/2008/05/16/google-maps-as3-api-is-out/</link>
		<comments>http://www.ezeql.com/blog/2008/05/16/google-maps-as3-api-is-out/#comments</comments>
		<pubDate>Fri, 16 May 2008 04:00:37 +0000</pubDate>
		<dc:creator>ezeql</dc:creator>
				<category><![CDATA[Actionscript 3]]></category>

		<guid isPermaLink="false">http://www.ezeql.com/blog/?p=22</guid>
		<description><![CDATA[Google has just released an AS3 version of their maps. it works with Flash and Flex.You just need to import the SWC and write some code to get it working. get the SWC here examples]]></description>
			<content:encoded><![CDATA[<p>Google has just released an AS3 version of their maps.</p>
<p>it works with Flash and Flex.You just need to import the SWC and write some code to get it working.</p>
<p>get the SWC <a href="http://code.google.com/apis/maps/documentation/flash/intro.html" target="_blank">here</a></p>
<p><a href="http://code.google.com/p/gmaps-samples-flash/">examples</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ezeql.com/blog/2008/05/16/google-maps-as3-api-is-out/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Flash player 10 public beta released!</title>
		<link>http://www.ezeql.com/blog/2008/05/16/flash-player-10-public-beta-released/</link>
		<comments>http://www.ezeql.com/blog/2008/05/16/flash-player-10-public-beta-released/#comments</comments>
		<pubDate>Fri, 16 May 2008 03:50:51 +0000</pubDate>
		<dc:creator>ezeql</dc:creator>
				<category><![CDATA[Actionscript 3]]></category>

		<guid isPermaLink="false">http://www.ezeql.com/blog/?p=21</guid>
		<description><![CDATA[New version of flash player including features like 3d Support, advaced text renderer, Hydra&#8217;s effects loader (now Pixel Blender) and the posibility to write local files without using the server. find more info Here or Here updated: secocular has written this excellent article!]]></description>
			<content:encoded><![CDATA[<p>New version of flash player including features like 3d Support, advaced text renderer, Hydra&#8217;s effects loader (now Pixel Blender) and the posibility to write local files without using the server.</p>
<p>find more info <a href="http://labs.adobe.com/technologies/flashplayer10/" target="_blank">Here</a> or <a title="flash player 10" href="http://opensource.adobe.com/wiki/display/flexsdk/Targeting+Flash+Player+10+Beta+with+Flex+SDK+3.0.x" target="_blank">Here</a></p>
<p>updated: secocular has written this <a title="secoular fp10" href="http://www.senocular.com/flash/tutorials/flash10drawingapi/" target="_blank">excellent article!</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ezeql.com/blog/2008/05/16/flash-player-10-public-beta-released/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Efecto Tv Rota (TV Noise)</title>
		<link>http://www.ezeql.com/blog/2008/04/30/efecto-tv-rota-tv-noise/</link>
		<comments>http://www.ezeql.com/blog/2008/04/30/efecto-tv-rota-tv-noise/#comments</comments>
		<pubDate>Wed, 30 Apr 2008 05:02:34 +0000</pubDate>
		<dc:creator>ezeql</dc:creator>
				<category><![CDATA[Actionscript 3]]></category>

		<guid isPermaLink="false">http://www.ezeql.com/blog/?p=20</guid>
		<description><![CDATA[Les dejo esta clase pequeña que desarrolle, tvNoise [SWF] package { import flash.display.Bitmap; import flash.display.BitmapData; import flash.display.Sprite; import flash.events.Event; import flash.events.TimerEvent; import flash.utils.getTimer; import flash.utils.Timer; /** * ... * @author EzeQL * @see www.EzeQL.com/blog */ public class NoiseTV extends Sprite { private var _bitmap:Bitmap; private var _bitmapData:BitmapData; private var _bmpWidth:int; private var _bmpheight:int; private var <a href='http://www.ezeql.com/blog/2008/04/30/efecto-tv-rota-tv-noise/'>[...]</a>]]></description>
			<content:encoded><![CDATA[<p>Les dejo esta clase pequeña que desarrolle, tvNoise</p>
<p><a href="http://www.ezeql.com/blog/wp-content/uploads/2008/04/tveffect.swf ">[SWF]</a></p>
<pre lang="actionscript">
package  {
	import flash.display.Bitmap;
	import flash.display.BitmapData;
	import flash.display.Sprite;
	import flash.events.Event;
	import flash.events.TimerEvent;
	import flash.utils.getTimer;
	import flash.utils.Timer;

	/**
	* ...
	* @author EzeQL
	* @see www.EzeQL.com/blog
	*/

	public class NoiseTV extends Sprite {
		private var _bitmap:Bitmap;
		private var _bitmapData:BitmapData;

		private var _bmpWidth:int;
		private var _bmpheight:int;

		private var _timer:Timer;

		public function NoiseTV(pWidth:int=400,pHeight:int=300)
		{
			_bitmapData  = new BitmapData(pWidth, pHeight, false, 0x000000);
			_bitmap = new Bitmap(_bitmapData);

			_bmpheight = pHeight;
			_bmpWidth = pWidth;
		}

		public function start():void
		{
			addChild(_bitmap);
			//Prueben Usar Ambos :=>
			this.addEventListener(Event.ENTER_FRAME, NoiseTV_EnterFrame);

			//_timer = new Timer(50);
			//_timer.addEventListener(TimerEvent.TIMER, Timer_TimerEvent);
			//_timer.start();
		}

		public function stop():void
		{
			this.removeEventListener(Event.ENTER_FRAME, NoiseTV_EnterFrame);
			//_timer.stop();

		}

		private function drawNoise():void
		{
			var seed:int = int(Math.random() * int.MAX_VALUE);
			//_bitmapData.lock();
			_bitmapData.noise(seed, 0, 255, 0, true); // este hermoso metodo hace todo el trabajo por nosotros <img src='http://www.ezeql.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  <img src='http://www.ezeql.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />
			//_bitmapData.unlock(); // para este uso no gana performance ..pruebenlo ustedes.

		}

		public function restart():void
		{
			stop();
			removeChild(_bitmap);
			_bitmapData  = new BitmapData(_bmpWidth, _bmpheight, false, 0x000000);
			_bitmap = new Bitmap(_bitmapData);
			start();

		}

			private function NoiseTV_EnterFrame (event:Event):void
		{
			//var inicio:uint = getTimer();
			drawNoise();
			//trace(getTimer() - inicio);
		}

		private function Timer_TimerEvent(event:TimerEvent):void
		{
			//var inicio:uint = getTimer();
			drawNoise();
			//event.updateAfterEvent(); => en nuestro caso no tiene sentido <img src='http://www.ezeql.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />
			//trace(getTimer() - inicio);

		}

		public function get bmpheight():int { return _bmpheight; }

		public function set bmpheight(value:int):void {
			_bmpheight = value;
		}

		public function get bmpWidth():int { return _bmpWidth; }

		public function set bmpWidth(value:int):void {
			_bmpWidth = value;
		}

	}

}
</pre>
<p>clase Main,Ejemplo de uso</p>
<pre lang="actionscript">

package  {
	import flash.display.Sprite;
	import flash.events.MouseEvent;

	/**
	* ...
	* @author EzeQL
	* @see www.EzeQL.com/blog
	*/
	public class Main extends Sprite{
		private var noiseTv:NoiseTV;

		public function Main() {
			noiseTv = new NoiseTV();

			addChild(noiseTv);
			noiseTv.start();

			stage.addEventListener(MouseEvent.CLICK, Stage_Click);
		}

		private function Stage_Click(e:MouseEvent):void
		{
			noiseTv.bmpheight = Math.random() * stage.stageHeight;
			noiseTv.bmpWidth = Math.random() * stage.stageWidth
			noiseTv.restart();

		}

	}

}
</pre>
]]></content:encoded>
			<wfw:commentRss>http://www.ezeql.com/blog/2008/04/30/efecto-tv-rota-tv-noise/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>SimpleButton, Botones en as3</title>
		<link>http://www.ezeql.com/blog/2008/04/27/simplebutton/</link>
		<comments>http://www.ezeql.com/blog/2008/04/27/simplebutton/#comments</comments>
		<pubDate>Mon, 28 Apr 2008 02:13:54 +0000</pubDate>
		<dc:creator>ezeql</dc:creator>
				<category><![CDATA[Actionscript 3]]></category>

		<guid isPermaLink="false">http://www.ezeql.com/blog/?p=16</guid>
		<description><![CDATA[La clase SimpleButton proporciona una forma fácil de crear los típicos estados de un botón pasandole  las imagenes de los estados que este mostrara. Ejemplo: [SWF] package { import flash.display.Graphics; import flash.display.Shape; import flash.display.SimpleButton; import flash.display.Sprite; import caurina.transitions.Tweener; import flash.events.MouseEvent; import flash.filters.DropShadowFilter; import flash.geom.Rectangle; public class Main extends Sprite { /*www.ezeql.com*/ private var _button_on:Sprite; private <a href='http://www.ezeql.com/blog/2008/04/27/simplebutton/'>[...]</a>]]></description>
			<content:encoded><![CDATA[<p>La clase SimpleButton proporciona una forma fácil de crear los típicos estados de un botón pasandole  las imagenes de los estados que este mostrara.</p>
<p>Ejemplo:</p>
<p><a href="http://www.ezeql.com/blog/wp-content/uploads/2008/04/simplebutton1.swf">[SWF]</a></p>
<pre lang="actionscript">
package
{
import flash.display.Graphics;
import flash.display.Shape;
import flash.display.SimpleButton;
import flash.display.Sprite;
import caurina.transitions.Tweener;
import flash.events.MouseEvent;
import flash.filters.DropShadowFilter;
import flash.geom.Rectangle;

public class Main extends Sprite
{
/*www.ezeql.com*/
private var _button_on:Sprite;
private var _button_out:Sprite;
private var _button_press:Sprite;

private var _simpleButton:SimpleButton;

public function Main():void
{
_button_on = new Sprite();
_button_out = new Sprite();
_button_press = new Sprite();

_button_on.addChild(drawButton(0xff0000));
_button_on.filters = [new DropShadowFilter()];

_button_out.addChild(drawButton(0x00ff00));
_button_out.filters = [new DropShadowFilter(8)];

_button_press.addChild(drawButton(0x0000ff));
_button_press.filters = [new DropShadowFilter(15)];

_simpleButton = new SimpleButton(_button_on, _button_out, _button_press,_button_on);
_simpleButton.x = 150;
_simpleButton.y = 125;

_simpleButton.addEventListener(MouseEvent.CLICK, SimpleButton_Click);

addChild(_simpleButton);
}

private function SimpleButton_Click(e:MouseEvent):void
{
trace("click");
}

private function drawButton(pColor:uint ):Shape
{
var _rect:Shape = new Shape();
with (_rect.graphics)
{
lineStyle(1);
beginFill(pColor);
drawCircle(0,0,100);

}
return _rect;
}

}
}</pre>
]]></content:encoded>
			<wfw:commentRss>http://www.ezeql.com/blog/2008/04/27/simplebutton/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Uso basico de Tweener</title>
		<link>http://www.ezeql.com/blog/2008/04/27/uso-basico-de-tweener/</link>
		<comments>http://www.ezeql.com/blog/2008/04/27/uso-basico-de-tweener/#comments</comments>
		<pubDate>Mon, 28 Apr 2008 01:30:19 +0000</pubDate>
		<dc:creator>ezeql</dc:creator>
				<category><![CDATA[Actionscript 3]]></category>
		<category><![CDATA[Actionscript3]]></category>
		<category><![CDATA[Open Source]]></category>
		<category><![CDATA[Tweener]]></category>

		<guid isPermaLink="false">http://www.ezeql.com/blog/?p=14</guid>
		<description><![CDATA[Uso de Tweener &#8211; Tutorial 1 Tweener es una libreria OpenSource para crear &#8220;Tweens&#8221; de Manera Facil y rapida. Esta Lib es muy util para alcanzar resultados rapidos y de calidad. Existen versiones en AS2 para Flash 7 , AS2 para Flash 8 y AS3.Tambien Existen Ports en HaXe y JavaScript. El proyecto esta hosteado <a href='http://www.ezeql.com/blog/2008/04/27/uso-basico-de-tweener/'>[...]</a>]]></description>
			<content:encoded><![CDATA[<p>Uso de Tweener &#8211; Tutorial 1</p>
<p>Tweener es una libreria OpenSource para crear &#8220;Tweens&#8221; de Manera Facil y rapida.<br />
Esta Lib es muy util para alcanzar resultados rapidos y de calidad.</p>
<p>Existen versiones en AS2 para Flash 7 , AS2 para Flash 8 y AS3.Tambien Existen Ports en HaXe y JavaScript.</p>
<p>El proyecto esta hosteado en Google Code: http://code.google.com/p/tweener/</p>
<p>Podemos bajarnos un Release en la solapa Downloads o sincronizarnos via SVN : http://tweener.googlecode.com/svn/trunk/</p>
<p>La documentacion se encuentra en la pagina del Desarrollador del proyecto: http://hosted.zeh.com.br/tweener/docs/en-us/</p>
<p>Nuestro Primer Ejemplo : Tween perpetuo en X,Y y rotation</p>
<p><a href="http://www.ezeql.com/blog/wp-content/uploads/2008/04/tweener_ex1.swf">[SWF]<br />
</a></p>
<pre lang="actionscript">

package
{
	import flash.display.Sprite;
	import caurina.transitions.Tweener;

	public class Main extends Sprite
	{
		private var _sprite:Sprite;

		public function Main():void
		{
			_sprite = new Sprite();
			_sprite.graphics.beginFill(0x3399FF, 1);
			_sprite.graphics.drawCircle(0, 0, 25);
			_sprite.graphics.beginFill(0xFF00FF, 1);
			_sprite.graphics.drawRect( -10, -10, 20, 20);
			addChild(_sprite);
			step();
		}

		private function step():void
		{
			Tweener.addTween(_sprite, { time:.5, delay:.2, x:Math.random() * stage.stageWidth, y:Math.random() * stage.stageHeight, rotation:Math.random() * 360, transition:"linear",onComplete:step } );
		}
	}
}
</pre>
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