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	<title>EzeQLs Blog &#187; Open Source</title>
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	<link>http://www.ezeql.com/blog</link>
	<description>Just another Actionscript site</description>
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		<title>A new tween engine is out</title>
		<link>http://www.ezeql.com/blog/2009/01/21/a-new-tween-engine-is-out/</link>
		<comments>http://www.ezeql.com/blog/2009/01/21/a-new-tween-engine-is-out/#comments</comments>
		<pubDate>Wed, 21 Jan 2009 20:46:28 +0000</pubDate>
		<dc:creator>ezeql</dc:creator>
				<category><![CDATA[Actionscript 3]]></category>
		<category><![CDATA[Open Source]]></category>

		<guid isPermaLink="false">http://www.ezeql.com/blog/?p=24</guid>
		<description><![CDATA[Shane McCartney has published a new open sourced tween Engine called Tweensy. The author claims that it&#8217;s faster than the best (for me) tween engine used today: TweenMax At first sight it looks a bit complex for novice developers. I will experiment a bit with it and then post some src code here. you can <a href='http://www.ezeql.com/blog/2009/01/21/a-new-tween-engine-is-out/'>[...]</a>]]></description>
			<content:encoded><![CDATA[<p>Shane McCartney has published a new open sourced tween Engine called Tweensy.</p>
<p>The author claims that it&#8217;s faster than the best (for me) tween engine used today: <a href="http://blog.greensock.com/tweenmaxas3/">TweenMax</a><br />
At first sight it looks a bit complex for novice developers. I will experiment a bit with it and then  post some src code here.</p>
<p>you can check the Google code space for the project : <a href="http://code.google.com/p/tweensy/">here</a><br />
Author entry on his: <a href="http://www.lostinactionscript.com/blog/index.php/2009/01/05/tweensy-goes-public/">Blog</a></p>
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		<item>
		<title>Uso basico de Tweener</title>
		<link>http://www.ezeql.com/blog/2008/04/27/uso-basico-de-tweener/</link>
		<comments>http://www.ezeql.com/blog/2008/04/27/uso-basico-de-tweener/#comments</comments>
		<pubDate>Mon, 28 Apr 2008 01:30:19 +0000</pubDate>
		<dc:creator>ezeql</dc:creator>
				<category><![CDATA[Actionscript 3]]></category>
		<category><![CDATA[Actionscript3]]></category>
		<category><![CDATA[Open Source]]></category>
		<category><![CDATA[Tweener]]></category>

		<guid isPermaLink="false">http://www.ezeql.com/blog/?p=14</guid>
		<description><![CDATA[Uso de Tweener &#8211; Tutorial 1 Tweener es una libreria OpenSource para crear &#8220;Tweens&#8221; de Manera Facil y rapida. Esta Lib es muy util para alcanzar resultados rapidos y de calidad. Existen versiones en AS2 para Flash 7 , AS2 para Flash 8 y AS3.Tambien Existen Ports en HaXe y JavaScript. El proyecto esta hosteado <a href='http://www.ezeql.com/blog/2008/04/27/uso-basico-de-tweener/'>[...]</a>]]></description>
			<content:encoded><![CDATA[<p>Uso de Tweener &#8211; Tutorial 1</p>
<p>Tweener es una libreria OpenSource para crear &#8220;Tweens&#8221; de Manera Facil y rapida.<br />
Esta Lib es muy util para alcanzar resultados rapidos y de calidad.</p>
<p>Existen versiones en AS2 para Flash 7 , AS2 para Flash 8 y AS3.Tambien Existen Ports en HaXe y JavaScript.</p>
<p>El proyecto esta hosteado en Google Code: http://code.google.com/p/tweener/</p>
<p>Podemos bajarnos un Release en la solapa Downloads o sincronizarnos via SVN : http://tweener.googlecode.com/svn/trunk/</p>
<p>La documentacion se encuentra en la pagina del Desarrollador del proyecto: http://hosted.zeh.com.br/tweener/docs/en-us/</p>
<p>Nuestro Primer Ejemplo : Tween perpetuo en X,Y y rotation</p>
<p><a href="http://www.ezeql.com/blog/wp-content/uploads/2008/04/tweener_ex1.swf">[SWF]<br />
</a></p>
<pre lang="actionscript">

package
{
	import flash.display.Sprite;
	import caurina.transitions.Tweener;

	public class Main extends Sprite
	{
		private var _sprite:Sprite;

		public function Main():void
		{
			_sprite = new Sprite();
			_sprite.graphics.beginFill(0x3399FF, 1);
			_sprite.graphics.drawCircle(0, 0, 25);
			_sprite.graphics.beginFill(0xFF00FF, 1);
			_sprite.graphics.drawRect( -10, -10, 20, 20);
			addChild(_sprite);
			step();
		}

		private function step():void
		{
			Tweener.addTween(_sprite, { time:.5, delay:.2, x:Math.random() * stage.stageWidth, y:Math.random() * stage.stageHeight, rotation:Math.random() * 360, transition:"linear",onComplete:step } );
		}
	}
}
</pre>
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